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Messages - Databits

#256
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 02:32:29 PM
Did you put the configuration stuff in the function like I told you?
#257
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 02:01:44 AM
Add them into the function call at the top:

<?php
function renderXepherNewsbox() {
  
// Place your configuration constants here...

  
include "/home/httpd/htdocs/newsbox.php";
}
renderXepherNewsbox();
?>
#258
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 01:53:58 AM
Hmm my account here seems to have been locked, sorry can't help atm but try this anyhow:

<?php function renderXepherNewsbox() { include "/home/httpd/htdocs/newsbox.php"; } renderXepherNewsbox(); ?>

Now to explain what this is doing. Since you're including the script on a global level, it's (re)defining the variables in that script on a global level. What I did was wrapped it in a function, which should make the variables exclusive to that function alone, keeping the global values safe.
#259
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 01:46:08 AM
Ok, I'm willing to bet that somewhere in there is a variable conflict of some sort... strange that it's not spitting a PHP error to the screen or anything though.

Yeah... after doing a dump on that particular script it looks like it'd be quite easy for another program to use some of the things that it writes. So I'm gonna write you a quick thing to try out... gimme a sec.
#260
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 01:35:47 AM
Also note that:
<a class=newsbox href=# onClick="top.location.href = document.siteselector.sitelist.options[document.siteselector.sitelist.selectedIndex].value;">Go</a>
is incorrect (X)HTML...

Instead it should be this (you are missing the quotes):
<a class="newsbox" href="#" onClick="top.location.href = document.siteselector.sitelist.options[document.siteselector.sitelist.selectedIndex].value;">Go</a>

Also, could you copy the index.php to something like index2.php and remove the newsbox so I can see a working copy of the script?
#261
Technical Support / Re: Yet another newsbox problem
July 03, 2007, 01:29:15 AM
I wonder... is the news box included PHP? If so, did you make sure that you aren't duplicating any variables that it sets or uses?

Also, I'm noticing a javascript function call in the body onload handler called "goforit()", but the javascript function isn't defined anywhere.
#262
Technical Support / Re: Flash Movie Problem
July 02, 2007, 10:35:26 PM
First, interesting RO icon for your forum avatar...

Second, details please? It's hard to help people diagnose things when they say things like "my site is broken" and don't even so much as give a URL or example code on what they are doing.
#263
oops

Honestly, I'd recommend going with WinSCP and Putty (if you need shell access) at this time. I'm sorry I haven't done a guide for either yet, but they really aren't too hard to learn. The other SSH client that I wrote a guide for is kinda out of date and not quite as nice, but it'll still get the job that most here need done.
#264
Art / Re: Another one?
June 29, 2007, 05:58:03 PM
I think it looks pretty good, better than I could do freehand (note the one I posted is done with vectors which is cheating  :P). I've never really been much of a fan for the humanoid-animal styled thing, but besides that lets see...

I agree with the lighting, it just doesn't seem... complete. I'm also confused as to the middle of the forehead, is it a third eye?? Also (and only because I wear armor IRL at times) I notice that the secondary piece of armor wraps around the entire thigh, which kinda looks strange to me. Most leg armor styles have 1/2 the thigh exposed or have a seam where the front and back fit together along with buckles and straps to hold them together.
#265
On the flip side, if you wanna hire me on a contract basis I can write you a rather nice interface and system for your comic to your exact specifications.  ;)



. . . what?? . . .



No I'm not kidding! This is what I do for a living! :D Stuff like that actually takes quite a bit of work!
#266
Art / Re: fanart time!
June 28, 2007, 02:07:51 PM
I agree, I thought Lilo right off the bad when I saw her, good job. Honestly I really didn't see Stitch till after I read others stuff and looked again.
#267
Hardly, actually javascript is used a lot now, even in business solutions.

Ever heard of Ajax? It's basically using javascript to call a server-side script which returns xml to the javascript DOM for you to use for various applications.

Shipping estimations, search text suggestions, live form updates, etc... all of these are done using Ajax. Without javascript they would be, well, pretty much impossible to use. Aside maybe using something like Flash which is an even worse solution, as is Java for the same reason. Anything that requires the user to download additional software to make your site work is pretty much useless.
#268
Art / Re: Vector Art
June 23, 2007, 05:04:20 AM
Yeah, I knew the proportions were off, revision 12 is now up with a LOT of fixes to the proportions which I've been working on all night. It looks significantly more balanced than before.

In anime style, there are numerous head/body height uses. Generally 6-7 head heights is actually the average, this character is exactly 6 head heights. Characters can go all the way up to 8-10 head heights for more realism. Considering this is for a game, I'm trying not to get on the realism wagon, so I'm sticking with the smallest head/body proportion ratio that I can without it looking really off.
#269
Art / Re: Vector Art
June 23, 2007, 02:53:04 AM
Actually today when re-evaluating it I found many issues with the general proportions of some things. So I'm in the process of doing major modifications to vectors for revision 12.
#270
Art / Re: Roland - Transformed
June 22, 2007, 04:47:12 AM
Loads for me perfectly fine...

The only things that I saw were the tail thing, some line art around the edges of the halo/fire may fit the image better, the eye isn't all that bad but perhaps should be positioned closer to the face front, and the back ear looks a tad off (bit too forward) as well for some odd reason. But all in all a pretty cool pic.