Author Topic: Being a Tease  (Read 6946 times)

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jekkal

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Being a Tease
« on: April 30, 2007, 01:35:37 am »
'Cause I can, and 'cause it'll be at least a week before this makes any sense anyway:



Unless any of you have strong opinions one way or the other about teaser panels in comics...

fesworks

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Being a Tease
« Reply #1 on: April 30, 2007, 03:08:59 pm »
I just don't like being teased in general. I had enough of that when I was a kid. I don't need girls teasing me for the sake of teasing. I don't need my emotions messed with.... but that's a different issue all together.

as far as this art piece, damn you! I really want to know what's to the left now!!!

Xepher

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Being a Tease
« Reply #2 on: May 01, 2007, 02:32:02 am »
I'm curious how you do your line work. It's very clean, and the lines have dynamic width to them. I'm guessing it's vector, but I guessed the same about penny arcade, and he just uses ink brushes in photoshop.

jekkal

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Re: Being a Tease
« Reply #3 on: June 21, 2007, 05:14:44 am »
I'm curious how you do your line work. It's very clean, and the lines have dynamic width to them. I'm guessing it's vector, but I guessed the same about penny arcade, and he just uses ink brushes in photoshop.

An old edition of Adobe Illustrator + my tablet, so you guessed right on the vectors. I used to try and get similar results in Flash MX, but I got sick of it after using it for about a year (though every now and then I go back for things - the Last Resort 'Bullethole' logo was done in Flash, for example) My understanding's fairly limited in Illustrator, but enough to have a good grasp as far as varying line widths go.

I've been sketching fully digitally this summer, though sometimes I'll do a test run in my sketchbook first for the general gist of things.