Author Topic: Vector Art  (Read 5784 times)

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Databits

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Vector Art
« on: June 22, 2007, 04:42:48 am »
Well, so I'm finding myself in need of some basic character shapes to build 3d models around (front, back, side, and top view) so I decided to start messing around with vector graphics again. After composing some sort of general character framework for a front view, I asked Xepher for some critique info and after a few revisions got something a bit more acceptable than the original (11 revisions so far). However, I'm no artist and it'd be greatly appreciated if some of y'all could give some critique information on anything that needs to be changed.

Now rather than just posting the latest revision, I decided to just post the images location, which contains all of them from revision 1 to revision 11:

http://images.databits.cc/templates/female/

Currently, the female front is the only thing that is near completion, so there's a long ways to go, and there will certainly be more of these postings in the future.  :D

Thanks!
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dragyn

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Re: Vector Art
« Reply #1 on: June 23, 2007, 02:34:11 am »
Well, to be completely honest, I'm really nowhere near an expert in that department.  I can't see anything wrong, but that doesn't mean there aren't any.

Wish I could help more...but I can't.

Databits

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Re: Vector Art
« Reply #2 on: June 23, 2007, 02:53:04 am »
Actually today when re-evaluating it I found many issues with the general proportions of some things. So I'm in the process of doing major modifications to vectors for revision 12.
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phantasus

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Re: Vector Art
« Reply #3 on: June 23, 2007, 04:09:44 am »
it looks nice in general. it does looks good.
but proporcions aren't rigth. head is to big, neck is to thin . body is usualy 7and half heads tall.

any way, it does looks nice, steticaly.

i dunno if this may help you, but my 3-d teacher gave me this link to find good references to help me modeling, it may help you to.

http://www.the-blueprints.com/

for the human section :
http://www.the-blueprints.com/index.php?blueprints/humans/humans/



Databits

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Re: Vector Art
« Reply #4 on: June 23, 2007, 05:04:20 am »
Yeah, I knew the proportions were off, revision 12 is now up with a LOT of fixes to the proportions which I've been working on all night. It looks significantly more balanced than before.

In anime style, there are numerous head/body height uses. Generally 6-7 head heights is actually the average, this character is exactly 6 head heights. Characters can go all the way up to 8-10 head heights for more realism. Considering this is for a game, I'm trying not to get on the realism wagon, so I'm sticking with the smallest head/body proportion ratio that I can without it looking really off.
« Last Edit: June 23, 2007, 05:07:03 am by Databits »
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