Updated Sep 28, 2005
Currently I'm working on a small tileset for a maze game for a class. It's kinda my first time doing tilesets, so I'd like a little feedback on the tiles I have so far. I also compiled the animation for the bomb to look how it would be rendered in the game. This is by far not a complete tileset. But I'll explain the game in a bit more detail at the end of the post. For now, here is the current images:
Tileset:
Animation:
The game will be a turn based maze game. You start out at a certain point in a map and must solve the puzzle within a set amount of time and moves. There will be pickups within the maze to help you along the way as well as items to increase your score. The object of the game is to complete the puzzle within the set amount of turns while obtaining the highest score you can under the time limit.
Within the maze are doors that will be locked that require a key of their color to unlock and open them. When you unlock a door it consumes 1 key of the doors color and opens the door. You no longer need to unlock doors after the first time. There are also cracked walls in which you can use bombs to break open (basically like a key except bombs carry over to other stages and keys do not). Inside hidden rooms (behind cracked walls) could be any number of power ups and traps.
Last but not least there are traps within the mazes which cause damage to your HP. Most traps are not visible to a player unless a pickup provides them the location or they trigger it. There are pickups that will allow you to replenish lost HP, and your HP resets between stages (I may add a difficulty setting which will cause HP to not regen between stages).
Pickups within the game can range from any number of things. Some pickups are instant use on pick up, while others you can hold on to. Pickups will exist that increase the number of movements you have remaining, replenish time, replenish HP, detect nearby traps when used, etc...
Also, even though I don't want to... This game's gonna be written in Java, so I'll probably (eventually) have test Applets for people to play.
Currently I'm working on a small tileset for a maze game for a class. It's kinda my first time doing tilesets, so I'd like a little feedback on the tiles I have so far. I also compiled the animation for the bomb to look how it would be rendered in the game. This is by far not a complete tileset. But I'll explain the game in a bit more detail at the end of the post. For now, here is the current images:
Tileset:
Animation:
The game will be a turn based maze game. You start out at a certain point in a map and must solve the puzzle within a set amount of time and moves. There will be pickups within the maze to help you along the way as well as items to increase your score. The object of the game is to complete the puzzle within the set amount of turns while obtaining the highest score you can under the time limit.
Within the maze are doors that will be locked that require a key of their color to unlock and open them. When you unlock a door it consumes 1 key of the doors color and opens the door. You no longer need to unlock doors after the first time. There are also cracked walls in which you can use bombs to break open (basically like a key except bombs carry over to other stages and keys do not). Inside hidden rooms (behind cracked walls) could be any number of power ups and traps.
Last but not least there are traps within the mazes which cause damage to your HP. Most traps are not visible to a player unless a pickup provides them the location or they trigger it. There are pickups that will allow you to replenish lost HP, and your HP resets between stages (I may add a difficulty setting which will cause HP to not regen between stages).
Pickups within the game can range from any number of things. Some pickups are instant use on pick up, while others you can hold on to. Pickups will exist that increase the number of movements you have remaining, replenish time, replenish HP, detect nearby traps when used, etc...
Also, even though I don't want to... This game's gonna be written in Java, so I'll probably (eventually) have test Applets for people to play.