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Art / Re: Parallaxing Comics
« on: December 21, 2011, 11:18:34 am »
I get that it may not have been easy in JavaScript and "pure web" until recently, but I remember playing "Cosmo's Cosmic Adventure" on my 386, and super mario world on the SNES. Both of those had the basic premise down. Have layers, and scroll them at different speeds. It's not exactly an intensive computation, especially if you're not having to interactively animate the layers as part of a game. I'm pretty sure shockwave/flash has been perfectly capable of this for nearly a decade, and I've been annoyed by raining javascript snowflakes and such on sites for many years now as well. I don't think it's been a technology problem, but just that no one has really seen the use-case for it I think. Regardless, it's doable now for sure... I just wish I could draw well enough to make a comic. :-P